﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace Blockey.GameObjects3D
{
    public class Arena : DrawableModel
    {
        public Arena(GraphicsDevice oGraphics, ContentManager oManager)
            : base(oGraphics, oManager, "Models\\Arena\\Arena", true)
        {
            SetTransformation(new Vector3(0, 0, -0.35f), new Vector3(MathHelper.PiOver2, 0, MathHelper.Pi), 2.1f);
        }



    }
}
